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All living beings that successfully pass through the Sanctum Portals must make a fortitude check of 17 or become nauseated. This chamber contains the sickly sweet, iron heavy scent of old blood. A bloodfall from a 20 foot height drops into this natural cavernous space filling the bottom with a vast body of blood of indeterminate depth.

This large cavernous chamber resembles a culdesac canyon with ledges every 10 feet in height reaching 30 feet above the surface of the blood pool on the canyon bottom. The chamber measures 75 feet east-west and 100 feet north-south, at a total height of 40 feet. The southend of this chamber has a flat 15 ft x 35 ft landing on a lip above the blood pool. This landing is centered by the Sanctum Portal, to the immediate right (east) is a stone staircase cut from the canyon walls rising 30 feet above the landing to a set of great iron doors. The doors sit adjacent to the blood falls filling the pool in the canyon floor.

The chamber is dark and unlit, the smell of blood is overpowering. No movement or lifeforms are detected.


Elder Blood Elemental

CR 11, XP 12,800
N, Huge, outsider, elemental, extraplanar, abberation
Init +6, Senses darkvision 60 ft; Perception +19
Defense:
AC 24, touch 15, flatfooted 17 (Dex +6, +1 dodge, +9 natural, -2 size)
hp 252, 16d10+24
Fort +14, Reflex +18, Will +5
DR 20/--, immune Elemental traits
Offense:
Speed 20 ft., swim 90 ft.
Melee 2 slams +24 (2d10+2/19-20)
Space 24 ft, Reach 15 ft
Special Attacks: blood drain (on any successful slam damage, double it as automatic blood drain), drench, vortex (DC 25), blood mastery
Statistics:
Str 30, Dex 22, Con 19, Int 11, Wis 10, Chr 10
Base Attack +16, CMB +28, CMD 45
Feats: Cleave, Dodge, Great Cleave, Improved Bullrush, Improved Critical (slam), Improved Sunder, Lightening Reflexes, Power Attack
Skills: Acrobats +25, Escape Artist +25, Knowledge (planes) +19, Perception +19

Blood Elementals are patient and relentless, unnatural abberations of water elementals composed of living blood. They prefer to hide or drag their opponents into pools of blood. Most appear as wave-like creatures with vaguely humanoid faces and two smaller wave arms. Though they can appear as anything, but commonly as blood octopus or other tentacle armed creature, but made entirely of blood.


Part 11: The Skull Chapel