Beyond the north door to the chamber separating the Skull Chapel from the library/laboratory to the south is a long non-descript hallway, forty five feet in length, leading to a door and a second smaller chamber beyond. A door on the north west corner leads into a second hallway that is 40 feet long also ending in a door. This chamber features two pairs of suits of armor on either flanking wall.
Rogues or anyone detecting traps will find one dominating the center of this hallway. On the west side of the hallway, the "suit of armor" on the north wall is the mechanism for disarming the trap. By rotating the halebard in the suits hands in a clockwise rotation, an audible click locks the floor into place, preventing the floor to open to the pit trap below. Once crossed the locks disengages and the trap is set once again. On the east side, it is the suit of armor on the south wall that holds the floor and prevents the trap setoff. The other suit of armor on either side contain a skeletal champion within who assaults anyone touching it.